Students must demonstrate proficiency of the Level 1 material before advancing to Level 2. In order to do so, they must take a standard Level 1 Advancement Test. The test is pass/fail, and is scaled so that the most difficult movements on the test are first. Failure to complete any element of the test ends the test.
Students can schedule a test with the Head Coach of their choosing (Kim, Chad, or Collin) whenever they feel ready to advance. The cost to schedule a test is $10. This test fee is due at the time of scheduling and is non-refundable.
Schedule your test online HERE.
If those test times do not fit your schedule, talk with your coach or contact us to find a more suitable time. Directly following your Level 1 class is a great time to test!
Strength & Conditioning QUALIFIER
In order to qualify to take the skills portion of the test, students must demonstrate the following strength movements with perfect form:
5 Push ups
Keep Body Straight
Chest Should Almost Touch Ground
Keep Elbows In (45 Degrees or Closer)
5 Assisted Muscle Ups
Both Feet On Side of Wall
Elbows In (No Chicken Winging)
10 Squat Jumps
Performed With No Pause Between Each Jump
Proper Slap Out Landing On Each Jump
After a student has demonstrated the required strength elements, they move on to the skills portion. Students must perform these challenges adequately before advancing to Level 2.
Climb 5’ Box
Wall run to a half cat, then use a level 2 or better top out to stand up on top of the 5’ box.
On a sideways 4’ trapezoid, demonstrate a wall spin with hands in the middle of the trapezoid.
Perform a gymnastics-style cartwheel. Begin facing forward, end facing backward. Hands must be pointed inward toward each other, legs should remain straight.
Perform a gymnastics-style forward roll. Must stand up smoothly with no help from your hands.
Parkour Shoulder Rolls (Forward & Backward)
Perform a standard forward and backward Parkour shoulder roll on the red puzzle mats. Head cannot touch the ground and must be off to the side, hands should guide your roll to one side of your head.
Legs should remain straight, re-grip in the back, and release and land on the back-swing.
Basic underbar through the Green 2 hole without feet touching the wall.
Three Vault Combo
Perform in order a step vault, lazy vault, and kong up on the quad boxes. No more than two steps allowed between each vault.
Balance across the gray quad box beam with full control.
Single Obstacle Flow
Perform in order on a single obstacle a step vault, reverse step vault, lazy vault, reverse lazy vault. No more than two steps allowed between each movement. Smoothness is key!
Multiple Obstacle Flow
Perform any movements of your choice utilizing three obstacles. You must perform at least one movement on each of the three obstacles (you can do more than one movement on an obstacle). Smoothness is key! You will be allowed two practice runs before being judged.
The provided video demonstration is only a guide, and not the exact movements or obstacle setup you must perform.
Running Jump to Cat Grab
Use a single foot takeoff on a tire placed 6’ (measured to the middle of the tire) to a cat grab on the 7’ box. Both feet must hit the wall at hip height.
From a cat grab on the green hold, dyno to touch the red hold with a good landing on the ground.
Starting on the white piece, jump and land with feet together on each piece of wood in a row with full control on each jump.